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1. Ideas on Temp. Fleet Issue for Lv4 - in Ships and Modules [original thread]
I think it's godawful, you're using an ASB for PVE.
- by Jesus Rambo - at 2013.07.30 22:14:00
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2. speed/sig tanking tool - in Ships and Modules [original thread]
Whitehound wrote: Gorn Arming wrote: Ahahaha. Haha. Ahah. Posting flat-out, 100% wrong statements like this is why nobody here listens to you, Whitehound. It's not because they're trolling; it's because they know something you don't (well, ...
- by Jesus Rambo - at 2013.07.30 22:12:00
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3. Add the ability to put up WTB contracts in a system with no assets! - in Player Features and Ideas Discussion [original thread]
TheSmokingHertog wrote: Jesus Rambo wrote: Ines Tegator wrote: Found it on general discussion. Won't let me post links there so I crossposted your OP for you. Thanks man! https://forums.eveonline.com/default.aspx?g=posts&m=2391...
- by Jesus Rambo - at 2013.04.14 22:11:00
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4. Let's talk about the Vagabond - in Ships and Modules [original thread]
Liang Nuren wrote: I remember running the numbers on a kiting 220mm Vaga and concluding that 3 TE/2 Gyro is probably better than 3 Gyro/2 TE. -Liang I remember that thread.
- by Jesus Rambo - at 2013.02.20 09:58:00
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5. WTS Standard Blue Pill, looking for regular buyers but all welcome - in Sell Orders [original thread]
Currently only Blue Pill. Plans are to expand into Exile next, potentially Drop after that.
- by Jesus Rambo - at 2012.12.30 22:34:00
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6. Add the ability to put up WTB contracts in a system with no assets! - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Found it on general discussion. Won't let me post links there so I crossposted your OP for you. Thanks man!
- by Jesus Rambo - at 2012.12.30 22:34:00
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7. WTS Standard Blue Pill, looking for regular buyers but all welcome - in Sell Orders [original thread]
Hi! I've started large-scale producing Standard Blue Pill Booster, but I'm looking for buyers who are interested in setting up regular orders. My deliveries are mostly in the north, ideally around amarr/minmatar FW but if you're interested conta...
- by Jesus Rambo - at 2012.12.30 11:01:00
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8. Add the ability to put up WTB contracts in a system with no assets! - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: +1 Is the "little things" thread still around? This would fit right in there, and probably get addressed sooner. You're right, this would be perfect there. I don't see it around, but if I'm just missing it I'd appreciate...
- by Jesus Rambo - at 2012.12.30 03:38:00
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9. Add the ability to put up WTB contracts in a system with no assets! - in Player Features and Ideas Discussion [original thread]
Hey everyone, Currently, you can only set up contracts in stations with your assets currently in them. Normally this is fine, as most people only use contracts for auction/selling their own stuff off. However, drugs for example can only pass thro...
- by Jesus Rambo - at 2012.12.30 00:13:00
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10. Max drone dps? - in Ships and Modules [original thread]
[Nyx, Level 4 Assist] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] Drone Control Unit ...
- by Jesus Rambo - at 2012.10.12 06:30:00
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11. Absurd Gallente Logistics Station Ring Rotation Speed and Breach of Physics - in Player Features and Ideas Discussion [original thread]
Ashen Darksabre wrote: Jesus Rambo wrote: I've found a bit of a problem with the design of the Gallente Logistics Station, such as the one in 5ZXX-K. The long axis of the station is 71km. The diameter of the rings look to be roughly half of...
- by Jesus Rambo - at 2012.08.02 06:13:00
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12. Absurd Gallente Logistics Station Ring Rotation Speed and Breach of Physics - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: We have FTL travel, and perfect cloaks. I think a little antigrav is rather simple. Sure, antigrav is simple enough. But then why spin the rings at all? If we have artificial gravity, just use that instead.
- by Jesus Rambo - at 2012.08.02 05:26:00
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13. Absurd Gallente Logistics Station Ring Rotation Speed and Breach of Physics - in Player Features and Ideas Discussion [original thread]
I've found a bit of a problem with the design of the Gallente Logistics Station, such as the one in 5ZXX-K. The long axis of the station is 71km. The diameter of the rings look to be roughly half of that, so say 35km. The radius of the ring, ther...
- by Jesus Rambo - at 2012.08.02 03:28:00
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14. Devs, Can we have a change in the Black Widow Ship bonuses? - in Ships and Modules [original thread]
Jack Miton wrote: Kieron VonDeux wrote: This was by design IIRC. They wanted the Scorp to have the best jamming range in the game. They didn't want the Widow to on par with the Scorp's range. sure, because having a highly specialized T2 ...
- by Jesus Rambo - at 2012.04.20 01:30:00
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15. Are missiles getting nerfed again? - in Ships and Modules [original thread]
Dato Koppla wrote: I think one of the big problems with missile boats is the stupidly long range that's useless in almost every situation in EvE (PvE or PvP) I... you.. what? 3/10, too obvious.
- by Jesus Rambo - at 2012.04.20 01:16:00
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16. Pretty sure my new Tengu is flying backwards - in Ships and Modules [original thread]
Can CCP start instapermabanning people who ask this?
- by Jesus Rambo - at 2012.04.06 23:38:00
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17. Industrial ships, time for renaming? - in Ships and Modules [original thread]
Alara IonStorm wrote: Zaaark Quasar wrote: Was there plans to have some industrial features in them? Yes, they were to have a refinery module. That is why they have ridiculous CPU. Interesting. Was there a reason they were taken out, ...
- by Jesus Rambo - at 2012.04.01 21:32:00
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18. some ideas for gameplay improvement, feedback please! - in Ships and Modules [original thread]
I dislike each and every one of these ideas.
- by Jesus Rambo - at 2012.03.24 23:31:00
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19. Which ammo to use? - in Ships and Modules [original thread]
Mister Kwong wrote: If I'm in a destroyer killing another destroyer, do I use faction ammo or t2 version? If I'm in an T1/T2 frig killing the same, do I use faction ammo or the T2 version? And is there an easy way to remember Minnie ammo? Or ...
- by Jesus Rambo - at 2012.03.20 01:57:00
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20. Close in weapon System - in Ships and Modules [original thread]
Well you could just fit smaller guns. You can put frig size guns on a battleship, if you REALLY hate frigates that much. There are also FoF missiles, but... *shudder*
- by Jesus Rambo - at 2012.03.09 01:19:00
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